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Tuesday Aug 20, 2013
EA SPORTS UFC REVEALS FIRST PRE-ALPHA GAMEPLAY
Tuesday Aug 20, 2013
Tuesday Aug 20, 2013
August 20, 2012 – Today at gamescom, the world’s
largest trade fair and event for interactive games and entertainment, EA
SPORTS™ unveiled the first ever pre-alpha gameplay footage for the
highly anticipated EA SPORTS UFC. Powered by EA SPORTS IGNITE, players will “Feel the Fight”
as the action, emotion, and intensity inside the Octagon™ are brought
to life in ways that were never before possible in a video game. The
next generation of fighting begins in the Spring of 2014 when EA SPORTS UFC is released for the Xbox One® and the PlayStation®4.
With many months left to go in development, players eager for a first look at the game can watch the EA SPORTS UFC Pre-Alpha Gameplay from the EA gamescom press conference now.
Powered by EA SPORTS IGNITE, players will “Feel the Fight” in EA SPORTS UFC with these groundbreaking gameplay features:
· MMAi –
A mixed martial artist’s mind is as important as his heart. Every
licensed fighter in the game will have changing goals and fight plans,
based on their real-life tendencies and each fight situation.
· Real-Time Exertion –
Real-Time Exertion brings each moment of action to life in your
gameplay experience. Through real-time vein popping, skin discoloration,
muscle flex, as well as signs of fatigue setting in through the course
of each round, players will witness the effort it takes to be one of the
best fighters in the world.
· Fighter Likeness and Facial Animations –
Fighters in the game have been created from high-resolution 3D head
scans to deliver revolutionary character likeness and authenticity.
Powered by EA SPORTS IGNITE, new facial animation technology delivers
more expression and emotion than ever before in gaming and will
communicate an unparalleled sense of awareness and intelligence in the
Octagon.
· Full Body Deformation – The team that revolutionized sports by bringing authentic physics to Fight Night
changes the game again with an all-new, full-body deformation system
that moves and displaces the fighter’s flesh in real time. For the first
time, the strength of every submission and power of every strike will
truly make an impression.
· Precision Movement –
The Precision Movement locomotion system grounds the fighters,
eliminating unrealistic slipping and sliding across the canvas. More
realistic physics-driven movement delivers more realistic action as the
overall transfer of energy from the ground up delivers more impactful
and believable strikes and takedowns.
· Dynamic Striking –
A dynamic environment allows players to pull off jaw-dropping moves
using the Octagon, including roundhouse kicks, superman punches and much
more. Combine those abilities with the best striking technology in the
industry and that one perfect strike could change the fight.
· Strategic Submission Battles – EA SPORTS UFC
reinvents the ground game to create a battle for position and control
that captures the strategy of a submission battle. Like the real sport, in EA SPORTS UFC fighters will work through multiple stages as they work to advance or escape from a fight-ending submission.
· Real Damage – EA SPORTS UFC
introduces a non-linear damage system which can result in big damage
coming from a single strike. The system produces a greater variety of
cuts and contusions that is true-to-life and has never been possible in a
simulation fighting game.
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